

If you have the Oculus Touch Controller and/or the Vive Controller installed on a system along with their requisite Virtual Reality headsets, there will be separate General Controls, Platform Movement, and Menu Navigation submenus for the different controllers. Major Differences Between Various Controllers However, the same key can be set to different functions in different contexts. If a key is already set to a function in a given context, setting that key to some other function in the same context will replace the existing function. Some system controls such as accessing the Options Menu (ESC on the keyboard) or activating QuickSave will always do those actions regardless of which context is active. This is discussed in more detail in the Major Differences Between Various Controllers section below. As with most controls, however, it is possible to map these to buttons on the Vive Controller. Please note that, by default, if using the Vive Controller, it is only possible to manipulate menus using the pointer. These controls are remappable and are available in the Menu Navigation submenu of the Controls menu. If, while in one of the above two contexts, you access a menu, controls apply to the manipulation of that menu. These controls are remappable and are available in the Platform Movement submenu of the Controls menu. If you are walking around on a station or a ship, controls apply to the movement of your character. These controls are remappable and are available in the General Controls submenu of the Controls menu.

If you are in the cockpit of the Skunk, with no other menus open, controls apply to the ship itself, controlling the attitude and movement of your ship. Which context it applies to changes dynamically depending on what you are doing at any given moment. Because of this, most controls are always only applied to one of three contexts. X Rebirth VR Edition is a very complex game with multiple simultaneously active systems, all acting in concert. However, when activating the Oculus Touch at this point, your ship will start moving forward at half-speed. For example: if set to off, you would move a throttle device to the very back of its axis to make the ship stop. So if using a joystick which requires bi-directional throttle off (such as an analog throttle device with no center notch) with another input device that requires bi-directional throttle on (such as a gamepad or the Oculus Touch), your configuration settings may conflict. IMPORTANT: Remember that bi-directional throttle is a setting that is used for all of your input devices.

At the moment, this is only mapped for the Thrustmaster HOTAS Warthog stick.
#X rebirth vr broken full#
With this key held down, moving the control forward would apply full reverse thrust rather than full forward thrust. If Bi-directional throttle is off, how do you move the ship in reverse? It is possible to map a control to invert the axis controlling the throttle. This is done by toggling the Bi-directional Throttle setting in the Controls submenu of the Options menu to Off. It is possible, however, to make the entire range of motion only apply to forward movement, thereby making the ship stop by pulling the control all the way back. It is also possible to map the throttle to a control with an input range such as an external throttle device.īy default, this device would then control your full range of linear motion: moving the throttle control forward along the defined axis applying forward thrust, moving it back applying reverse thrust, and resting the control at the center of its axis to stop the ship. Default Controls - Analog Throttle Control:
