
the following monsters should be considered to have the fungus subtype:Ĭertain species of shambling mounds and tendriculoses may also have the fungus subtype. The fungus subtype simply identifies creatures that may be vulnerable to spells, psionics, and effects that specifically target or affect fungi. Other than the fact that this subtype applies to certain types of plant creatures, fungus creatures have no specific traits. It distinguishes common plant creatures like treants from other plant creatures such as shriekers and phantom fungi. The fungus subtype applies to creatures (almost always plants) that are “more fungal” than ordinary plant creatures. The creature usually receives a save ( Fortitude or Reflex) for half damage. Unless otherwise noted in the creature’s description, a water-based effect or spell deals 1d4 points of damage per spell level to a creature with this subtype. Electricity creatures have vulnerability to water. Electricity creatures treat the Fly skill as a class skill. Electricity creatures always have fly speeds and usually have perfect maneuverability. This subtype is usually used for outsiders with a connection to the Quasi-Elemental Plane of Lightning. Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).They possess the following traits unless otherwise noted. Their exact origin is unknown, but they are possibly the degenerate offspring of primordial titans imprisoned many ages ago by the deities or their forebears. Arch daemons (such as the Oinodaemon) get an insight bonus to AC equal to their Wis modifier (minimum +1)ĭemodands are chaotic evil outsiders that related to neither demons nor qlippoths.Unique daemons (such as Charon and the Oinodaemon) get a profane bonus to AC equal to their Cha modifier (minimum +1).This subtype is identical to the standard daemon with the addition of the following: Unless otherwise noted in the creature’s description, a water based effect or spell deals 1d4 points of damage per spell level to a creature with this subtype, unless otherwise noted (in either the monster’s description or the spell description). Acid creatures have vulnerability to water.


Acid creatures always have swim speeds and are immune to acid damage. This subtype is usually used for outsiders with a connection to the Quasi-Elemental Planes of Acid.
